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Weapons are items that players can use to deal direct damage to their opponents during a match. Despite the fact that all items can deal slight damage by throwing them at an opponent, this article doesn't cover items that can only deal damage in this way (such as damage dealt by throwing a Man Tracker, Med Kit, ect.). This article also doesn't cover the extra damage dealt by the perk Golden Arm.

Weapon Tiers[]

Most weapons are divided in tiers, from 1 to 4. But this is not always the case, as some weapons like rocks and branches lack a tier. As a general rule, higher tier weapons are better than their lower tier counterparts, but it is possible for a lower tier weapon to be more effective in one statistic than a higher tier weapon, like damage or wound intensity.

Weapon Wounds[]

Most weapons apply wounds (debuffs) when an opponent is hit. Effects applied by weapons are:

  • Bleed
  • Weakness
  • Expose
  • Sickness
  • Blindness

While it is based largely on personal preference, generally people rank Bleed as the best, followed by Expose, and then Weakness. For more information about these effects see wounds.

Weapon Types[]

Most weapons are divided in types. Each one of these types apply different wounds:

Weapon Speed[]

The speed of a weapon determines how fast you can attack with a weapon, but does not affect throwing your weapon.

Bleed[]

By default bleed wounds last 12 seconds. As the bleed-wound is displayed in dps (= Damage per Second), the target does get the Wound-Value as damage each second (for 12 seconds).

Weakness[]

Weakness is displayed as a percentage value. When a target is under the effect of Weakness, their damage is decreased by the amount of the Wounds-value. This can for example negate the MuscleMan-Milk, if you apply 15% Weakness.

Expose[]

Expose does almost work like weakness (it is also displayed as a percentage value) except that it does increase all incoming damage on the target, instead of decreasing it's damage.


List of weapons[]

Name Tier Type Damage Throw Damage Bleed Weakness Expose Speed F.U.N.C. Sell Value Description
.357 Magnum Gun 25 5
Fists 4-12 Normal
Branch 4-12 Normal 1 F.U.N.C
Rock 4-12 Normal 1 F.U.N.C.
Crafted Hatchet 0 Axe 7-17 0.30 dps 7.5% Normal 4 F.U.N.C.
Crafted Knife 0 Blade 5-15 0.60 dps Normal 1 F.U.N.C.
Crafted Cudgel 0 Bludgeon 5-15 15% Normal 4 F.U.N.C.
Crafted Spear 0 Spear 5-15 15% Normal 4 F.U.N.C.
Camp Hatchet 1 Axe 7-17 0.35 dps 7.5% Fast 10 F.U.N.C
Machete 1 Blade 5-19 0.70 dps Slow 10 F.U.N.C.
Tanto Knife 1 Blade 7-17 0.70 dps Fast 10 F.U.N.C.
Hammer 1 Bludgeon 6-18 15% Normal 10 F.U.N.C.
Tonfa 1 Bludgeon 5-19 15% Slow 10 F.U.N.C.
Brass Knuckles 1 Bludgeon 7-17 15% Fast 10 F.U.N.C.
Pitchfork 1 Spear 5-19 15% Slow 10 F.U.N.C,
Cleaver 2 Axe 6-22 0.40 dps Slow 20 F.U.N.C.
Ice Axe 2 Axe 8-20 0.40 dps Fast 20 F.U.N.C.
Kukri 2 Blade 7-21 0.80 dps Normal 20 F.U.N.C.
Sabre 2 Blade 8-20 0.80 dps Fast 20 F.U.N.C.
Crowbar 2 Bludgeon 7-21 15% Normal 20 F.U.N.C.
Steel Pipe 2 Bludgeon 6-22 15% Slow 20 F.U.N.C.
Javelin 2 Spear 6-22 15% Slow 20 F.U.N.C.
Pike 2 Spear 7-21 15% Normal F.U.N.C.
Tomahawk 3 Axe 8-24 0.45 dps 7.5% Normal 25 F.U.N.C.
Survival Axe 3 Axe 9-23 0.45 dps 7.5% Fast 25 F.U.N.C.
Bowie Knife 3 Blade 9-23 0.90 dps Fast 25 F.U.N.C.
Tactical Machete 3 Blade 8-24 0.90 dps Normal 25 F.U.N.C.
Baseball Bat 3 Bludgeon 8-24 15% Normal 25 F.U.N.C.
Pipe Wrench 3 Bludgeon 7-25 15% Slow 25 F.U.N.C.
Survival Spear 3 Spear 9-23 15% Slow 25 F.U.N.C.
Yari 3 Spear 9-23 15% Fast 25 F.U.N.C.
Fireman's Axe 4 Axe 9-27 0.50 dps 7.5% Normal 30 F.U.N.C.
Katana 4 Blade 10-26 1.00 dps Fast 30 F.U.N.C.
Sledgehammer 4 Bludgeon 8-28 15% Slow 30 F.U.N.C.
Trident 4 Spear 9-27 15% Normal 30 F.U.N.C.
SMG Gun 10
Rifle Gun 50
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