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Weapons are items that players can use to deal direct damage to their opponents during a match. Despite the fact that all items can deal slight damage by throwing them at an opponent, this article doesn't cover items that can only deal damage in this way (such as damage dealt by throwing a Man Tracker, Med Kit, ect.). This article also doesn't cover the extra damage dealt by the perk Golden Arm.

Weapon Tiers

Most weapons are divided in tiers, from 1 to 4. But this is not always the case, as some weapons like rocks and branches lack a tier. As a general rule, higher tier weapons are better than their lower tier counterparts, but it is possible for a lower tier weapon to be more effective in one statistic than a higher tier weapon, like damage or wound intensity.

Weapon Wounds

Most weapons apply wounds (debuffs) when an opponent is hit. Effects applied by weapons are:

  • Bleed
  • Weakness
  • Expose
  • Sickness
  • Blindness

For more information about these effects see wounds.

Weapon Types

Most weapons are divided in types. Each one of these types apply different wounds:

Weapon Speed

The speed of a weapon determines how fast you can attack with a weapon, but does not affect throwing your weapon.

Bleed

By default bleed wounds last 12 seconds. As the bleed-wound is displayed in dps (= Damage per Second), the target does get the Wound-Value as damage each second (for 12 seconds).

Weakness

Weakness is displayed as a percentage value. When a target is under the effect of Weakness, their damage is decreased by the amount of the Wounds-value. This can for example negate the MuscleMan-Milk, if you apply 15% Weakness.

Expose

Expose does almost work like weakness (it is also displayed as a percentage value) except that it does increase all incoming damage on the target, instead of decreasing it's damage.


List of weapons

Name Tier Type Damage Throw Damage Bleed Weakness Expose Speed F.U.N.C. Sell Value Description
.357 Magnum Gun 25 5
Fists 4-12 Normal
Branch 4-12 Normal
Rock 4-12 Normal
Crafted Hatchet 0 Axe 7-17 0.30 dps 7.5% Normal
Crafted Knife 0 Blade 5-15 0.60 dps Normal
Crafted Cudgel 0 Bludgeon 5-15 15% Normal
Crafted Spear 0 Spear 5-15 15% Normal
Camp Hatchet 1 Axe 7-17 0.35 dps 7.5% Fast
Machete 1 Blade 5-19 0.70 dps Slow
Tanto Knife 1 Blade 7-17 0.70 dps Fast
Hammer 1 Bludgeon 6-18 15% Normal
Tonfa 1 Bludgeon 5-19 15% Slow
Brass Knuckles 1 Bludgeon 7-17 15% Fast
Pitchfork 1 Spear 5-19 15% Slow
Cleaver 2 Axe 6-22 0.40 dps Slow
Ice Axe 2 Axe 8-20 0.40 dps Fast
Kukri 2 Blade 7-21 0.80 dps Normal
Sabre 2 Blade 8-20 0.80 dps Fast
Crowbar 2 Bludgeon 7-21 15% Normal
Steel Pipe 2 Bludgeon 6-22 15% Slow
Javelin 2 Spear 6-22 15% Slow
Pike 2 Spear 7-21 15% Normal
Tomahawk 3 Axe 8-24 0.45 dps 7.5% Normal
Survival Axe 3 Axe 9-23 0.45 dps 7.5% Fast
Bowie Knife 3 Blade 9-23 0.90 dps Fast
Tactical Machete 3 Blade 8-24 0.90 dps Normal
Baseball Bat 3 Bludgeon 8-24 15% Normal
Pipe Wrench 3 Bludgeon 7-25 15% Slow
Survival Spear 3 Spear 9-23 15% Slow
Yari 3 Spear 9-23 15% Fast
Fireman's Axe 4 Axe 9-27 0.50 dps 7.5% Normal
Katana 4 Blade 10-26 1.00 dps Fast
Sledgehammer 4 Bludgeon 8-28 15% Slow
Trident 4 Spear 9-27 15% Normal
SMG Gun 10
Rifle Gun 50
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