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Weapons are items that players can use to deal direct damage to their opponents during a match. Despite the fact that all items can deal slight damage by throwing them at an opponent, this article doesn't cover items that can only deal damage in this way (such as damage dealt by throwing a Man Tracker, Med Kit, ect.). This article also doesn't cover the extra damage dealt by the perk Golden Arm.

Weapon Tiers

Most weapons are divided in tiers, from 1 to 4. But this is not always the case, as some weapons like rocks and branches lack a tier. As a general rule, higher tier weapons are better than their lower tier counterparts, but it is possible for a lower tier weapon to be more effective in one statistic than a higher tier weapon, like damage or wound intensity.

Weapon Wounds

Most weapons apply wounds (debuffs) when an opponent is hit. Effects applied by weapons are:

  • Bleed
  • Cripple
  • Expose
  • Pierce
  • Sickness
  • Blindness

For more information about these effects see wounds.

Weapon Types

Most weapons are divided in types. Each one of these types apply a different wound:

Weapon Speed

The speed of a weapon determines how fast you can charge melee attacks. Weapon speed does not affect jabbing or throwing your weapon.

Wound Intensity

The intensity of the weapon shows how powerful the wound that it applies is. There are 3 tiers for wound intensity[1], which are represented by stars or asterisks.

Bleed (Blades)

By default bleed wounds last 10 seconds.

  • Wound intensity * = 0.6 damage per second (6 total damage).
  • Wound intensity ** = 1 damage per second (10 total damage).
  • Wound intensity *** = 1.4 damage per second (14 total damage).
Cripple (Bludgeon)

Cripple works by setting an enemies running speed to a certain percentage of his normal running speed. This means that it does not matter how many movement perks and buffs someone has when they get crippled.

By default cripple wounds last 5 seconds.

  • Wound intensity * = 95% of base movement speed
  • Wound intensity ** = 90% of base movement speed
  • Wound intensity *** = 80% of base movement speed
  • Wound intensity **** = 70% of base movement speed for 10 seconds (only applied by fall damage)
Expose (Axes)

By default expose wounds last 6 seconds.

  • Wound intensity * = increases damage of next attack made against the expose target by 10%
  • Wound intensity ** = increases damage of next attack made against the expose target by 20%
  • Wound intensity *** = increases damage of next attack made against the expose target by 30%
Pierce (Spears)

Pierce causes the damage that would normally be dealt to armor be increased. For example, a trident deals 10 damage, and body armor would normally absorb 5 of that damage. But since the trident has tier *** pierce, it now deals 10 damage to armor, which is twice of the normal amount: 5. This effect is for wound intensity ***, and is slightly decreased for intensities ** and *.

  • Wound intensity * = Damage armor would normally take is multiplied by 1.67
  • Wound intensity ** = Damage armor would normally take is multiplied by 1.8
  • Wound intensity *** = Damage armor would normally take is multiplied by 2


List of weapons

Name Tier Type Damage Throw Damage Wound F.U.N.C. Sell Rate Speed Intensity Description
.357 Magnum Gun 25 5 10 * semi-auto, 6 shots per cylinder.
Auto Bow 2 Bow 8 5 10 * Semi-auto: 3 clip magazine
Baseball Bat 3 Bludgeon 8-24 6-18 Cripple 10 *** ***
Blowgun 1 Projectile 2-6 5 Sickness 5 * Ammo can be crafted at Poison Gas Pylons
Bowie Knife 3 Blade 7-23 6-18 Bleed 10 ** ***
Branch Crafting Material 5-10 4-8 ** No backstab bonus
Brass Knuckles 1 Bludgeon 6-18 4-12 Cripple 10 ** **
Camp Hatchet 1 Axe 7-18 4-12 Expose 10 ** *
Chainsaw 6/hit 1 Bleed, Cripple,

Expose, Pierce

10 *** of all

wounds

May take multiple attempts to start. Deals multiple hits per

second, dealing 100 damage in 3.5 seconds. You can also

block with the chainsaw.

Cleaver 2 Axe 8-22 5-15 Expose 10 ** **
Compound Bow 3 Bow 10-20 5 10
Crafted Bow 1 Bow 6-12 5 6
Crafted Cudgel 1 Bludgeon 6-18 5-15 Cripple 2 ** *
Crafted Explosive Explosive 30 5 Cripple 10 *
Crafted Hatchet 1 Axe 6-17 6-18 Expose 4 ** *
Crafted Knife 1 Blade 6-17 7-21 Bleed 1 ** *
Crafted Spear 1 Spear 6-18 6-18 Pierce 4 ** *
Crowbar 2 Bludgeon 7-21 5-15 Cripple 10 *** **
Dynamite Explosive 60 5 Cripple 10 *
Explosive Mine Explosive 40 5 Cripple 10 * Takes 2 seconds to place. Can be coupled with the remote

explosive for a very powerful proximity bomb.

Fireman's Axe 4 Axe 9-29 7-21 Expose 10 ** ***
Fists 5-10 **
Gas Grenade Projectile 5
Hammer 1 Bludgeon 7-18 4-12 Cripple 10 ** *
Ice Axe 2 Axe 7-23 5-15 Expose 10 ** *
Impact Grenade Explosive 40 5 Cripple 10 * A deadly explosive that detonates on impact.
Javelin 2 Spear 7-22 6-21 Pierce 10 *** *
Machete 1 Blade 8-18 5-15 Bleed 10 * *
Katana 4 Blade 9-26 7-21 Bleed 10 *** ***
Kukri 2 Blade 6-20 6-18 Bleed 10 ** **
Pike 2 Spear 6-21 6-18 Pierce 10 *** **
Pipe Wrench 3 Bludgeon 9-25 6-18 Cripple 10 * ***
Pitchfork 1 Spear 7-18 4-12 Pierce 10 ** *
Recurve Bow 2 Bow 8-16 5 10
Remote Explosive Explosive 60 5 Cripple 10 * Takes 2 seconds to place. Picking up the Remote explosive

with out the original detonator will give you a new one, and

remove the old remote from existence.

Rifle Gun 40 5 10 * semi-auto, 4 shots per magazine.
Rock Crafting Material 5-10 4-8 ** No backstab bonus
Sabre 2 Blade 9-21 5-15 Bleed 10 ** *
Sledgehammer 4 Bludgeon 9-29 7-21 Cripple 10 * ***
SMG Gun 10 5 50 * Fully automatic, 20 round magazine. Fires 3 shots at a time.
Smoke Bomb Projectile 5 Blindness 3 *
Steel Pipe 2 Bludgeon 8-22 5-15 Cripple 10 * **
Survival Axe 3 Axe 7-24 6-18 Expose 10 *** *
Survival Spear 3 Spear 9-27 6-18 Pierce 10 * ***
Tactical Machete 3 Blade 8-24 6-18 Bleed 10 ** **
Tanto Knife 1 Blade 6-16 4-12 Bleed 10 ** **
Tomahawk 3 Axe 7-25 7-24 Expose 10 *** **
Tonfa 1 Bludgeon 7-18 4-12 Cripple 10 ** **
Trident 4 Spear 10-30 7-21 Pierce 10 ** ***
Yari 3 Spear 7-24 6-18 Pierce 10 *** ***
  1. Cripple has a special **** tier that is only applied by taking fall damage.
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