The Culling Wiki
Advertisement

Weapons are items that players can use to deal direct damage to their opponents during a match. Despite the fact that all items can deal slight damage by throwing them at an opponent, this article doesn't cover items that can only deal damage in this way (such as damage dealt by throwing a Man Tracker, Med Kit, ect.). This article also doesn't cover the extra damage dealt by the perk Golden Arm.

Weapon Tiers

Most weapons are divided in tiers, from 1 to 4. But this is not always the case, as some weapons like rocks and guns lack a tier. As a general rule, higher tier weapons are better than their lower tier counterparts, but it is possible for a lower tier weapon to be more effective in one statistic than a higher tier weapon, like damage or wound intensity.

Weapon Wounds

Most weapons apply wounds (debuffs) when an opponent is hit. Effects applied by weapons are:

  • Bleed
  • Cripple
  • Expose
  • Pierce
  • Sickness
  • Blindness

For more information about these effects see wounds.

Weapon Types

Most weapons are divided in types. Each one of these types apply a different wound:

Weapon Speed

The speed of a weapon determines how fast you can charge melee attacks. Weapon speed does not affect jabbing or throwing your weapon.

Wound Intensity

The intensity of the weapon shows how powerful the wound that it applies is. There are 3 tiers for wound intensity[1], which are represented by stars or asterisks.

Note: The perk Woundless decreases the duration of all wounds (except pierce and expose) by 50%.

Bleed (Blades)

By default bleed wounds last 10 seconds, but the perk Bloodbath increases this duration.

  • Wound intensity * = 0.6 damage per second (6 total damage with no perk modifier).
  • Wound intensity ** = 1 damage per second (10 total damage with no perk modifier).
  • Wound intensity *** = 1.4 damage per second (14 total damage with no perk modifier).
Cripple (Bludgeon)

Cripple works by setting an enemies running speed to a certain percentage of his normal running speed. This means that it does not matter how many movement perks and buffs someone has when they get crippled.

By default cripple wounds last 5 seconds.

  • Wound intensity * = 95% of base movement speed
  • Wound intensity ** = 90% of base movement speed
  • Wound intensity *** = 80% of base movement speed
  • Wound intensity **** = 70% of base movement speed for 10 seconds (only applied by fall damage)
Expose (Axes)

By default expose wounds last 6 seconds.

  • Wound intensity * = increases damage of next attack made against the expose target by 10%
  • Wound intensity ** = increases damage of next attack made against the expose target by 20%
  • Wound intensity *** = increases damage of next attack made against the expose target by 30%
Pierce (Spears)

As of the Lightning Update on July 27th, the pierce wounds have been changed to no longer bypasses armor, but instead provide significant bonus damage against it. In other words, it destroys armor much faster, but does not deal extra damage to your opponent's health when they have it equipped. The devs haven't released exact numbers for how they work, but based on field testing, we have an approximate answer.

Damage that would normally be dealt to armor is multiplied by 2. For example, a trident deals 10 damage, and body armor would normally absorb 5 of that damage. But since the trident has pierce, it now deals 10 damage to armor, which is twice of the normal amount: 5. This effect is for wound intensity ***, and is slightly decreased for intensities ** and *.

  • Wound intensity * = Damage armor would normally take is multiplied by a little bit under 2
  • Wound intensity ** = Damage armor would normally take is multiplied by very slightly under 2
  • Wound intensity *** = Damage armor would normally take is multiplied by 2


List of weapons

Name Tier Type Damage Throw Damage Wound F.U.N.C. Sell Rate Speed Intensity Description
.357 Magnum Gun 28 Bleed 50 * semi-auto, 6 shots per cylinder.
Auto Bow 4 Bow 6 Bleed 30 * Semi-auto: 3 clip magazine
Baseball Bat 3 Bludgeon 8-24 6-18 Cripple 25 *** ***
Blowgun Projectile 2-6 Sickness 5 Ammo can be crafted at Poison Gas Pylons
Bowie Knife 3 Blade 7-23 6-18 Bleed 25 ** ***
Branch Crafting Material 5-15 4-8 Cripple 1 ** No backstab bonus
Brass Knuckles 1 Bludgeon 6-18 4-12 Cripple 10 ** ** Damage can be increased to 9-27 with "Knuckle Dragger" perk.
Chainsaw 7/sec Bleed, Expose 40 *,* May take multiple attempts to start. Uses huge amounts of

stamina whilst attacking, not good for chasing.

Cleaver 2 Axe 8-22 5-15 Expose 20 ** **
Compound Bow 4 Bow 7-20 Bleed 30 *
Crafted Bow 1 Bow 4-12 Bleed 6 *
Crafted Cudgel 1 Bludgeon 6-18 5-15 Cripple 2 ** *
Crafted Explosive Explosive 35 Cripple, Bleed 6 *,*
Crafted Hatchet 1 Axe 6-17 6-18 Expose 4 ** *
Crafted Knife 1 Blade 6-17 7-21 Bleed 1 ** *
Crafted Spear 1 Spear 6-18 6-18 Pierce 4 ** *
Crowbar 2 Bludgeon 7-21 5-15 Cripple 20 *** **
Dynamite Explosive 75 Cripple, Bleed 30 *,*
Explosive Mine Explosive 65 Cripple, Bleed 25 *,* Takes 2 seconds to place. Can be coupled with the remote

explosive for a very powerful proximity bomb.

Fireman's Axe 4 Axe 9-29 7-21 Expose 30 ** ***
Fists 5-15 **
Gas Grenade Projectile
Hammer 1 Bludgeon 6-18 4-12 Cripple 10 ** *
Ice Axe 2 Axe 7-23 5-15 Expose 20 ** *
Impact Grenade Explosive 50 Cripple, Bleed 25 *,* A deadly explosive that detonates on impact.
Javelin 2 Spear 7-22 6-18 Pierce 20 *** **
Machete 2 Blade 7-22 5-15 Bleed 20 * **
Katana 4 Blade 9-26 7-21 Bleed 30 *** ***
Kukri 3 Blade 8-24 6-18 Bleed 25 ** **
Pipe Wrench 3 Bludgeon 9-27 6-18 Cripple 25 * ***
Recurve Bow 2 Bow 5-16 Bleed 25 *
Remote Explosive Explosive 75 Cripple, Bleed 30 *,* Takes 2 seconds to place. Picking up the Remote explosive

with out the original detonator will give you a new one, and

remove the old remote from existence.

Rifle Gun 48 Bleed 50 * semi-auto, 4 shots per magazine.
Rock Crafting Material 5-15 4-8 1 ** No backstab bonus
Sabre 3 Blade 7-23 6-18 Bleed 30 ** ***
Sledgehammer 4 Bludgeon 11-33 7-21 Cripple 30 * ***
SMG Gun 13 Bleed 50 * Fully automatic, 20 round magazine. Fires 3 shots at a time.
Smoke Bomb Projectile Blindness
Steel Pipe 2 Bludgeon 8-24 5-15 Cripple 20 * **
Survival Spear 3 Spear 9-27 6-18 Pierce 25 * ***
Tactical Machete 3 Blade 8-24 6-18 Bleed 25 ** **
Tanto Knife 2 Blade 6-19 5-15 Bleed 10 *** **
Tomahawk 3 Axe 7-25 7-21 Expose 25 *** **
Tonfa 1 Bludgeon 6-18 4-12 Cripple 10 ** **
Trident 4 Spear 10-30 7-21 Pierce 30 ** ***
  1. Cripple has a special **** tier that is only applied by taking fall damage.
Advertisement