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{{Under Construction}}
''Weapons'' in The Culling, are [[item|items]] players can use to deal direct damage to their opponents during a match.
 
   
  +
''Weapons'' are items that players can use to deal direct damage to their opponents during a match. Despite the fact that all [[Items/Traps|items]] can deal slight damage by throwing them at an opponent, this article doesn't cover [[Items/Traps|items]] that can only deal damage in this way (such as damage dealt by throwing a [[Man Tracker]], [[Med Kit]], ect.). This article also doesn't cover the extra damage dealt by the perk [[perks#Weapons|Golden Arm]].
<div style="max-width:280px; float:right;">
 
{{Infobox thumb|image=weapons.png|caption=A collection of diverse weapons as seen ingame}}
 
</div>
 
   
  +
== Weapon Tiers ==
Despite the fact that all [[item|items]] can deal damage by throwing them to an opponent, this article doesn't cover [[item|items]] that can only deal damage in this way or when under the effects of a perk.
 
  +
Most weapons are divided in tiers, from 1 to 4. But this is not always the case, as some weapons like [[rock|rocks]] and [[Branch|branches]] lack a tier. As a general rule, higher tier weapons are better than their lower tier counterparts, but it is possible for a lower tier weapon to be more effective in one statistic than a higher tier weapon, like damage or wound intensity.
   
== Weapon tiers ==
+
== Weapon Wounds ==
Most weapons are divided in tiers, from 1 to 4. But this is not always the case, as some weapons like [[rock|rocks]] lack a tier.
+
Most weapons apply [[wounds]] (debuffs) when an opponent is hit. Effects applied by weapons are:
  +
* Bleed
As a general rule, higher tier weapons are better than their lower tier counterparts, but it is possible for a lower tier weapon to be more effective in one statistic than a higher tier weapon, like damage or wound severity.
 
  +
* Weakness
  +
* Expose
  +
* Sickness
  +
* Blindness
  +
While it is based largely on personal preference, generally people rank Bleed as the best, followed by Expose, and then Weakness.
  +
For more information about these effects see [[wounds]].
   
== Weapon effects ==
+
== Weapon Types ==
  +
Most weapons are divided in types. Each one of these types apply different [[wounds|wounds]]:
Some weapons apply wounds when an opponent is hit. Effects applied by weapons are:
 
  +
* [[Bludgeons]] apply [[wounds|weakness]]
*Bleed
 
*Cripple
 
*Expose
 
*Pierce
 
*Sickness
 
*Blindness
 
For more information about these effects see [[wound|wounds]].
 
   
  +
* [[Axes]] apply [[wounds|expose]] and [[wounds|bleed]]
== Weapon types ==
 
Most weapons are divided in types. Some [[perk|perks]] only take effect when the weapon the contestant is wielding matches a specific type.
 
   
  +
* [[Blades]] apply [[wounds|bleed]]
[[:Category:Bludgeons|Bludgeons]] apply cripple, [[:Category:Axes|axes]] apply expose, [[blades]] apply bleed, and [[:Category:Spears|spears]] pierce armor.
 
   
  +
* [[Spears]] apply [[wounds|expose]]
*See also:
 
**[[:Category:Weapon types|Articles about weapons by type]]
 
**[[:Category:Weapons without type|Articles about weapons without type]]
 
== Wound intensity ==
 
The intensity of the weapon shows how powerful the wound is, it goes *, **, ***. (cripple has a special **** tier that is only applied by explosives and taking fall damage).
 
   
=== Bleed (Blades) ===
+
== Weapon Speed ==
  +
The speed of a weapon determines how fast you can attack with a weapon, but does not affect throwing your weapon.
By default bleed wounds last 10 seconds, but perks [[Perk|blood bath]] and [[Perk|wound less]] increase or decrease this duration.
 
* Wound intensity * = 1 damage per 1.6 seconds (6 total damage with no perk modifier).
 
* Wound intensity ** = 1 damage per 1 second (10 total damage with no perk modifier).
 
* Wound intensity *** = 1 damage per 0.7 seconds (14 total damage with no perk modifier).
 
   
=== Expose (Axes) ===
+
===== <font size="3">Bleed</font> =====
  +
By default bleed wounds last 12 seconds. As the bleed-wound is displayed in dps (= Damage per Second), the target does get the Wound-Value as damage each second (for 12 seconds).
By default expose wounds last 20 seconds.
 
* Wound intensity * = ''increases damage of next attack made against the expose target by 10%''
 
* Wound intensity ** = ''increases damage of next attack made against the expose target by 15%''
 
* Wound intensity *** = ''increases damage of next attack made against the expose target by 20%''
 
=== Pierce (Spears) ===
 
As of the Lightning Update on July 27th, the pierce wounds have been changed to no longer bypasses armor, but instead provides significant bonus damage against armor. In other words, it destroys armor much faster, but does not deal extra damage to your opponent's health when they have armor
 
   
=== Cripple (Bludgeon) ===
+
===== <font size="3">Weakness</font> =====
  +
Weakness is displayed as a percentage value. When a target is under the effect of Weakness, their damage is decreased by the amount of the Wounds-value. This can for example negate the [[MuscleMan-Milk]], if you apply 15% Weakness.
Cripple can be applied by bludgeon weapons, [[Crafted Punji Sticks|Punji sticks]], [[Caltrops]], [[Perk|Disability Insurance]] (via blowgun, stun gun, pepper spray and smoke grenade), [[Alarm Gun|Alarm Guns]] (with the Red Gunner [[perk]]) explosions and through fall damage. Most applications of cripple last 5 seconds, except fall damage which lasts 10 seconds.
 
   
  +
===== <font size="3">Expose</font> =====
It works by setting an enemies running speed to a certain percentage of his normal running speed. This means that it does not matter how many movement perks and buffs someone has when they get crippled.
 
  +
Expose does almost work like weakness (it is also displayed as a percentage value) except that it does increase all incoming damage on the target, instead of decreasing it's damage.
* Wound intensity * = 95% of max movement speed for 10 seconds
 
  +
* Wound intensity ** = 90% of max movement speed for 7.5 seconds
 
  +
<br>
* Wound intensity *** = 80% of max movement speed for 5 seconds
 
* Wound intensity **** = 70% of normal speed (only applied by explosives and taking fall damage)
 
== Speed ==
 
The speed of a weapon determines how fast you can charge for a full damage melee attack. Weapon speed has no effect on throw charge time anymore.
 
   
 
== List of weapons ==
 
== List of weapons ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Name !!Tier !!Type !!Melee Damage
+
!Name !!Tier !!Type !!Damage
!Throw Damage!!Wound
+
!Throw Damage!!Bleed!!Weakness!!Expose!!Speed
!F.U.N.C. Sell Rate!!Speed !!Intensity !!Description
+
!F.U.N.C. Sell Value!!Description
 
|-
 
|-
|[[.357 Magnum]] || ||Gun ||28
+
|[[.357 Magnum]] ||
|||Bleed
+
||Gun ||25
  +
|5
|50 || ||*||semi-auto, 6 shots per cylinder.
 
  +
||||
  +
| ||||
  +
|
 
|-
 
|-
  +
|[[Fists]]
|-|[[SMG]] || ||Gun ||15 ||bleed|| || ||
 
  +
|
  +
|
  +
|4-12
  +
|
  +
|
  +
|
  +
|
  +
|Normal
  +
|
  +
|
 
|-
 
|-
  +
|[[Branch]]
|[[Auto Bow]] ||4 ||Bow ||6
 
  +
|
|||Bleed
 
  +
|
|30|| || *
 
  +
|4-12
||Semi-auto: 3 clip magazine
 
  +
|
  +
|
  +
|
  +
|
  +
|Normal
  +
|1 F.U.N.C
  +
|
 
|-
 
|-
  +
|[[Rock]]
|[[Baseball Bat]] ||3 ||Bludgeon ||8-24
 
|6-18||Cripple
 
|25||*** ||*** ||
 
|-
 
|[[Blowgun]]
 
 
|
 
|
|Projectile
 
|2-6
 
 
|
 
|
  +
|4-12
|Sickness
 
|5
 
 
|
 
|
 
|
 
|
  +
|
|Ammo can be crafted at Poison Gas Pylons
 
  +
|
  +
|Normal
  +
|1 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Crafted Hatchet]]
|[[Bowie Knife]] ||3 ||Blade ||7-23
 
  +
|0
|6-18||Bleed
 
  +
|Axe
|25||**||*** ||
 
  +
|7-17
  +
|
  +
|0.30 dps
  +
|
  +
|7.5%
  +
|Normal
  +
|4 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Crafted Knife]]
|[[Branch]] ||||Crafting Material ||5-15
 
  +
|0
|4-8||Cripple
 
  +
|Blade
|1||** ||||No backstab bonus
 
  +
|5-15
  +
|
  +
|0.60 dps
  +
|
  +
|
  +
|Normal
  +
|1 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Crafted Cudgel]]
|[[Brass Knuckles]] ||1 ||Bludgeon ||6-18
 
  +
|0
|4-12||Cripple
 
  +
|Bludgeon
|10||** ||**||Damage can be increased to 9-27 with "Knuckle Dragger" perk.
 
  +
|5-15
  +
|
  +
|
  +
|15%
  +
|
  +
|Normal
  +
|4 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Crafted Spear]]
|[[Chainsaw]] |||| ||7/sec
 
|||
+
|0
  +
|Spear
|40||
 
  +
|5-15
  +
|
  +
|
  +
|
  +
|15%
  +
|Normal
  +
|4 F.U.N.C.
 
|
 
|
|May take multiple attempts to start. Uses huge amounts of
 
stamina whilst attacking, not good for chasing.
 
 
|-
 
|-
  +
|[[Camp Hatchet]]
|[[Cleaver]] ||2 ||Axe||8-22
 
  +
|1
|5-15||Expose
 
  +
|Axe
|20||** ||** ||
 
  +
|7-17
  +
|
  +
|0.35 dps
  +
|
  +
|7.5%
  +
|Fast
  +
|10 F.U.N.C
  +
|
 
|-
 
|-
  +
|[[Machete]]
|[[Compound Bow]] ||4 ||Bow ||7-20
 
  +
|1
|||Bleed
 
  +
|Blade
|30|| || *
 
  +
|5-19
||
 
  +
|
  +
|0.70 dps
  +
|
  +
|
  +
|Slow
  +
|10 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Tanto Knife]]
|[[Crafted Bow]] ||1 ||Bow ||4-12
 
  +
|1
|||Bleed
 
  +
|Blade
|6|| || *
 
  +
|7-17
||
 
  +
|
  +
|0.70 dps
  +
|
  +
|
  +
|Fast
  +
|10 F.U.N.C.
  +
|
 
|-
 
|-
|[[Crafted Cudgel]]
+
|[[Hammer]]
 
|1
 
|1
 
|Bludgeon
 
|Bludgeon
 
|6-18
 
|6-18
  +
|
|5-15
 
  +
|
|Cripple
 
|2
+
|15%
|**
+
|
  +
|Normal
|*
 
  +
|10 F.U.N.C.
 
|
 
|
 
|-
 
|-
  +
|[[Tonfa]]
|[[Crafted Explosive]] || ||Explosive ||35
 
  +
|1
|||Cripple, Bleed
 
  +
|Bludgeon
|6|| ||****,*||
 
  +
|5-19
  +
|
  +
|
  +
|15%
  +
|
  +
|Slow
  +
|10 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Brass Knuckles]]
|[[Crafted Hatchet]] ||1 ||Axe ||6-17
 
  +
|1
|6-18||Expose
 
  +
|Bludgeon
|4||** ||* ||
 
  +
|7-17
  +
|
  +
|
  +
|15%
  +
|
  +
|Fast
  +
|10 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Pitchfork]]
|[[Crafted Knife]] ||1 ||Blade ||6-17
 
  +
|1
|7-21||Bleed
 
  +
|Spear
|1||** ||* ||
 
  +
|5-19
  +
|
  +
|
  +
|
  +
|15%
  +
|Slow
  +
|10 F.U.N.C,
  +
|
 
|-
 
|-
  +
|[[Cleaver]]
|[[Crafted Spear]] ||1 ||Spear ||6-18
 
  +
|2
|6-18
 
  +
|Axe
||Pierce
 
  +
|6-22
|4||** ||* ||
 
  +
|
  +
|0.40 dps
  +
|
  +
|
  +
|Slow
  +
|20 F.U.N.C.
  +
|
  +
|-
  +
|[[Ice Axe]]
  +
|2
  +
|Axe
  +
|8-20
  +
|
  +
|0.40 dps
  +
|
  +
|
  +
|Fast
  +
|20 F.U.N.C.
  +
|
  +
|-
  +
|[[Kukri]]
  +
|2
  +
|Blade
  +
|7-21
  +
|
  +
|0.80 dps
  +
|
  +
|
  +
|Normal
  +
|20 F.U.N.C.
  +
|
  +
|-
  +
|[[Sabre]]
  +
|2
  +
|Blade
  +
|8-20
  +
|
  +
|0.80 dps
  +
|
  +
|
  +
|Fast
  +
|20 F.U.N.C.
  +
|
 
|-
 
|-
 
|[[Crowbar]]
 
|[[Crowbar]]
Line 155: Line 274:
 
|Bludgeon
 
|Bludgeon
 
|7-21
 
|7-21
  +
|
|5-15
 
  +
|
|Cripple
 
|20
+
|15%
|***
+
|
  +
|Normal
|**
 
  +
|20 F.U.N.C.
 
|
 
|
 
|-
 
|-
  +
|[[Steel Pipe]]
|[[Dynamite]] || ||Explosive ||80
 
  +
|2
|||Cripple, Bleed
 
  +
|Bludgeon
|30|| ||****,*
 
  +
|6-22
||
 
  +
|
  +
|
  +
|15%
  +
|
  +
|Slow
  +
|20 F.U.N.C.
  +
|
 
|-
 
|-
|[[Explosive Mine]]
+
|[[Javelin]]
  +
|2
  +
|Spear
  +
|6-22
 
|
 
|
|Explosive
 
|65
 
 
|
 
|
|Cripple, Bleed
 
|25
 
 
|
 
|
  +
|15%
|****,*
 
  +
|Slow
|Takes 2 seconds to place. Can be coupled with the remote
 
  +
|20 F.U.N.C.
explosive for a very powerful proximity bomb.
 
  +
|
 
|-
 
|-
  +
|[[Pike]]
|[[Fireman's Axe]]||4 ||Axe ||9-29
 
  +
|2
|7-21||Expose
 
  +
|Spear
|30||** ||***||
 
  +
|7-21
  +
|
  +
|
  +
|
  +
|15%
  +
|Normal
  +
|F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Tomahawk]]
|[[Fists]]|||| ||5-15
 
|||
+
|3
  +
|Axe
|||** ||||
 
  +
|8-24
  +
|
  +
|0.45 dps
  +
|
  +
|7.5%
  +
|Normal
  +
|25 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Survival Axe]]
|[[Hammer]] ||1 ||Bludgeon ||6-18
 
  +
|3
|4-12||Cripple
 
  +
|Axe
|10||** ||* ||
 
  +
|9-23
  +
|
  +
|0.45 dps
  +
|
  +
|7.5%
  +
|Fast
  +
|25 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Bowie Knife]]
|[[Ice Axe]] ||2 ||Axe ||7-23
 
  +
|3
|5-15||Expose
 
  +
|Blade
|20||** ||* ||
 
  +
|9-23
  +
|
  +
|0.90 dps
  +
|
  +
|
  +
|Fast
  +
|25 F.U.N.C.
  +
|
 
|-
 
|-
|[[Impact Grenade]]
+
|[[Tactical Machete]]
  +
|3
  +
|Blade
  +
|8-24
 
|
 
|
  +
|0.90 dps
|Explosive
 
|65
 
 
|
 
|
|Cripple, Bleed
 
|25
 
 
|
 
|
  +
|Normal
|****,*
 
  +
|25 F.U.N.C.
|A deadly explosive that detonates on impact.
 
  +
|
 
|-
 
|-
  +
|[[Baseball Bat]]
|[[Javelin]] ||2 ||Spear ||7-22
 
  +
|3
|6-18
 
||Pierce
 
|20||***||**||
 
|-
 
|[[Machete]] ||2 ||Blade ||7-22
 
|5-15
 
||Bleed
 
|20||* ||** ||
 
|-
 
|[[Katana]] ||4 ||Blade ||9-26
 
|7-21||Bleed
 
|30||*** ||*** ||
 
|-
 
|[[Kukri]] ||3 ||Blade ||8-24
 
|6-18||Bleed
 
|25||**||** ||
 
|-
 
|[[Pipe Wrench]] ||3 ||Bludgeon ||9-27
 
|6-18||Cripple
 
|25||*||***||
 
|-
 
|[[Recurve Bow]] ||2||Bow ||5-16
 
|||Bleed
 
|25|| || *
 
||
 
|-
 
|[[Remote Explosive]] || ||Explosive ||95
 
|||Cripple, Bleed
 
|30|| || ****,*
 
||Takes 2 seconds to place. Picking up the Remote explosive
 
with out the original detonator will give you a new one, and
 
 
remove the old remote from existence.
 
|-
 
|[[Rifle]] || ||Gun ||48
 
|||Bleed
 
|50|| || ||semi-auto, 4 shots per magazine.
 
|-
 
|[[Rock]] ||1||Crafting Material ||5-15
 
|4-8||
 
|1||** ||||No backstab bonus
 
|-
 
|[[Sabre]] ||3 ||Blade ||7-23
 
|6-18||Bleed
 
|30||**||*** ||
 
|-
 
|[[Sledgehammer]] ||4 ||Bludgeon ||11-33
 
|7-21||Cripple
 
|30||*||***||
 
|-
 
|[[SMG]] || ||Gun||13
 
|||Bleed
 
|50|| || ||Fully automatic, 20 round magazine. Fires 3 shots at a time.
 
|-
 
|[[Steel Pipe]]
 
|2
 
 
|Bludgeon
 
|Bludgeon
 
|8-24
 
|8-24
  +
|
|5-15
 
  +
|
|Cripple
 
|20
+
|15%
|*
+
|
  +
|Normal
|**
 
  +
|25 F.U.N.C.
 
|
 
|
 
|-
 
|-
  +
|[[Pipe Wrench]]
|[[Survival Spear]] ||3 ||Spear ||9-27
 
  +
|3
|6-18
 
  +
|Bludgeon
||Pierce
 
  +
|7-25
|25||* ||*** ||
 
  +
|
  +
|
  +
|15%
  +
|
  +
|Slow
  +
|25 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Survival Spear]]
|[[Tactical Machete]] ||3 ||Blade ||8-24
 
  +
|3
|6-18||Bleed
 
  +
|Spear
|25||** ||**||
 
  +
|9-23
  +
|
  +
|
  +
|
  +
|15%
  +
|Slow
  +
|25 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Yari]]
|[[Tanto Knife]] ||2 ||Blade ||6-19
 
  +
|3
|5-15||Bleed
 
  +
|Spear
|10||*** ||**||
 
  +
|9-23
  +
|
  +
|
  +
|
  +
|15%
  +
|Fast
  +
|25 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Fireman's Axe]]
|[[Tomahawk]] ||3 ||Axe ||7-25
 
  +
|4
|7-21||Expose
 
  +
|Axe
|25||*** ||**||
 
  +
|9-27
  +
|
  +
|0.50 dps
  +
|
  +
|7.5%
  +
|Normal
  +
|30 F.U.N.C.
  +
|
 
|-
 
|-
  +
|[[Katana]]
|[[Tonfa]] ||1 ||Bludgeon ||6-18
 
  +
|4
|4-12||Cripple
 
  +
|Blade
|10||** ||**||
 
  +
|10-26
  +
|
  +
|1.00 dps
  +
|
  +
|
  +
|Fast
  +
|30 F.U.N.C.
  +
|
  +
|-
  +
|[[Sledgehammer]]
  +
|4
  +
|Bludgeon
  +
|8-28
  +
|
  +
|
  +
|15%
  +
|
  +
|Slow
  +
|30 F.U.N.C.
  +
|
 
|-
 
|-
 
|[[Trident]]
 
|[[Trident]]
 
|4
 
|4
 
|Spear
 
|Spear
|10-30
+
|9-27
  +
|
|7-21
 
  +
|
|Pierce
 
|30
+
|
|**
+
|15%
  +
|Normal
|***
 
  +
|30 F.U.N.C.
 
|
 
|
 
|-
 
|-
  +
|[[SMG]]
  +
|
  +
|Gun
  +
|10
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|[[Rifle]]
  +
|
  +
|Gun
  +
|50
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
 
|}
 
|}
   

Latest revision as of 06:35, 13 February 2019


This article is Under Construction. You can help The Culling Wiki by working on it.

Weapons are items that players can use to deal direct damage to their opponents during a match. Despite the fact that all items can deal slight damage by throwing them at an opponent, this article doesn't cover items that can only deal damage in this way (such as damage dealt by throwing a Man Tracker, Med Kit, ect.). This article also doesn't cover the extra damage dealt by the perk Golden Arm.

Weapon Tiers[ | ]

Most weapons are divided in tiers, from 1 to 4. But this is not always the case, as some weapons like rocks and branches lack a tier. As a general rule, higher tier weapons are better than their lower tier counterparts, but it is possible for a lower tier weapon to be more effective in one statistic than a higher tier weapon, like damage or wound intensity.

Weapon Wounds[ | ]

Most weapons apply wounds (debuffs) when an opponent is hit. Effects applied by weapons are:

  • Bleed
  • Weakness
  • Expose
  • Sickness
  • Blindness

While it is based largely on personal preference, generally people rank Bleed as the best, followed by Expose, and then Weakness. For more information about these effects see wounds.

Weapon Types[ | ]

Most weapons are divided in types. Each one of these types apply different wounds:

Weapon Speed[ | ]

The speed of a weapon determines how fast you can attack with a weapon, but does not affect throwing your weapon.

Bleed[ | ]

By default bleed wounds last 12 seconds. As the bleed-wound is displayed in dps (= Damage per Second), the target does get the Wound-Value as damage each second (for 12 seconds).

Weakness[ | ]

Weakness is displayed as a percentage value. When a target is under the effect of Weakness, their damage is decreased by the amount of the Wounds-value. This can for example negate the MuscleMan-Milk, if you apply 15% Weakness.

Expose[ | ]

Expose does almost work like weakness (it is also displayed as a percentage value) except that it does increase all incoming damage on the target, instead of decreasing it's damage.


List of weapons[ | ]

Name Tier Type Damage Throw Damage Bleed Weakness Expose Speed F.U.N.C. Sell Value Description
.357 Magnum Gun 25 5
Fists 4-12 Normal
Branch 4-12 Normal 1 F.U.N.C
Rock 4-12 Normal 1 F.U.N.C.
Crafted Hatchet 0 Axe 7-17 0.30 dps 7.5% Normal 4 F.U.N.C.
Crafted Knife 0 Blade 5-15 0.60 dps Normal 1 F.U.N.C.
Crafted Cudgel 0 Bludgeon 5-15 15% Normal 4 F.U.N.C.
Crafted Spear 0 Spear 5-15 15% Normal 4 F.U.N.C.
Camp Hatchet 1 Axe 7-17 0.35 dps 7.5% Fast 10 F.U.N.C
Machete 1 Blade 5-19 0.70 dps Slow 10 F.U.N.C.
Tanto Knife 1 Blade 7-17 0.70 dps Fast 10 F.U.N.C.
Hammer 1 Bludgeon 6-18 15% Normal 10 F.U.N.C.
Tonfa 1 Bludgeon 5-19 15% Slow 10 F.U.N.C.
Brass Knuckles 1 Bludgeon 7-17 15% Fast 10 F.U.N.C.
Pitchfork 1 Spear 5-19 15% Slow 10 F.U.N.C,
Cleaver 2 Axe 6-22 0.40 dps Slow 20 F.U.N.C.
Ice Axe 2 Axe 8-20 0.40 dps Fast 20 F.U.N.C.
Kukri 2 Blade 7-21 0.80 dps Normal 20 F.U.N.C.
Sabre 2 Blade 8-20 0.80 dps Fast 20 F.U.N.C.
Crowbar 2 Bludgeon 7-21 15% Normal 20 F.U.N.C.
Steel Pipe 2 Bludgeon 6-22 15% Slow 20 F.U.N.C.
Javelin 2 Spear 6-22 15% Slow 20 F.U.N.C.
Pike 2 Spear 7-21 15% Normal F.U.N.C.
Tomahawk 3 Axe 8-24 0.45 dps 7.5% Normal 25 F.U.N.C.
Survival Axe 3 Axe 9-23 0.45 dps 7.5% Fast 25 F.U.N.C.
Bowie Knife 3 Blade 9-23 0.90 dps Fast 25 F.U.N.C.
Tactical Machete 3 Blade 8-24 0.90 dps Normal 25 F.U.N.C.
Baseball Bat 3 Bludgeon 8-24 15% Normal 25 F.U.N.C.
Pipe Wrench 3 Bludgeon 7-25 15% Slow 25 F.U.N.C.
Survival Spear 3 Spear 9-23 15% Slow 25 F.U.N.C.
Yari 3 Spear 9-23 15% Fast 25 F.U.N.C.
Fireman's Axe 4 Axe 9-27 0.50 dps 7.5% Normal 30 F.U.N.C.
Katana 4 Blade 10-26 1.00 dps Fast 30 F.U.N.C.
Sledgehammer 4 Bludgeon 8-28 15% Slow 30 F.U.N.C.
Trident 4 Spear 9-27 15% Normal 30 F.U.N.C.
SMG Gun 10
Rifle Gun 50