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Most weapons apply [[wounds]] (debuffs) when an opponent is hit. Effects applied by weapons are:
 
Most weapons apply [[wounds]] (debuffs) when an opponent is hit. Effects applied by weapons are:
 
* Bleed
 
* Bleed
  +
* Weakness
* Cripple
 
 
* Expose
 
* Expose
* Pierce
 
 
* Sickness
 
* Sickness
 
* Blindness
 
* Blindness
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== Weapon Types ==
 
== Weapon Types ==
Most weapons are divided in types. Each one of these types apply a different [[wounds|wound]]:
+
Most weapons are divided in types. Each one of these types apply different [[wounds|wounds]]:
* [[Bludgeons]] apply [[wounds|cripple]]
+
* [[Bludgeons]] apply [[wounds|weakness]]
   
* [[Axes]] apply [[wounds|expose]]
+
* [[Axes]] apply [[wounds|expose]] and [[wounds|bleed]]
   
 
* [[Blades]] apply [[wounds|bleed]]
 
* [[Blades]] apply [[wounds|bleed]]
   
* [[Spears]] apply [[wounds|pierce]]
+
* [[Spears]] apply [[wounds|expose]]
   
 
== Weapon Speed ==
 
== Weapon Speed ==
The speed of a weapon determines how fast you can charge melee attacks. Weapon speed does not affect jabbing or throwing your weapon.
+
The speed of a weapon determines how fast you can attack with a weapon, but does not affect throwing your weapon.
   
  +
===== <font size="3">Bleed</font> =====
== Wound Intensity ==
 
  +
By default bleed wounds last 12 seconds. As the bleed-wound is displayed in dps (= Damage per Second), the target does get the Wound-Value as damage each second (for 12 seconds).
The intensity of the weapon shows how powerful the [[wounds|wound]] that it applies is. There are 3 tiers for wound intensity<ref>Cripple has a special **** tier that is only applied by taking fall damage.</ref>, which are represented by stars or asterisks.
 
   
===== <font size="3">Bleed (Blades)</font> =====
+
===== <font size="3">Weakness</font> =====
  +
Weakness is displayed as a percentage value. When a target got the Weakness-Wound, it's damage is decreased by the amount of the Wounds-value. This can for example negate the [[MuscleMan-Milk]], if you apply 15% Weakness.
By default bleed wounds last 10 seconds.
 
* Wound intensity * = 0.6 damage per second (6 total damage).
 
* Wound intensity ** = 1 damage per second (10 total damage).
 
* Wound intensity *** = 1.4 damage per second (14 total damage).
 
   
===== <font size="3">Cripple (Bludgeon)</font> =====
+
===== <font size="3">Expose</font> =====
  +
Expose does almost work like weakness (it is also displayed as a percentage value) except that it does increase all incoming damage on the target, instead of decreasing it's damage.
Cripple works by setting an enemies running speed to a certain percentage of his normal running speed. This means that it does not matter how many movement perks and buffs someone has when they get crippled.
 
 
By default cripple wounds last 5 seconds.
 
* Wound intensity * = 95% of base movement speed
 
* Wound intensity ** = 90% of base movement speed
 
* Wound intensity *** = 80% of base movement speed
 
* Wound intensity **** = 70% of base movement speed for 10 seconds (only applied by fall damage)
 
 
===== <font size="3">Expose (Axes)</font> =====
 
By default expose wounds last 6 seconds.
 
* Wound intensity * = increases damage of next attack made against the expose target by 10%
 
* Wound intensity ** = increases damage of next attack made against the expose target by 20%
 
* Wound intensity *** = increases damage of next attack made against the expose target by 30%
 
 
===== <font size="3">Pierce (Spears)</font> =====
 
Pierce causes the damage that would normally be dealt to [[armor]] be increased. For example, a trident deals 10 damage, and [[body Armor|body armor]] would normally absorb 5 of that damage. But since the trident has tier *** pierce, it now deals 10 damage to [[armor]], which is twice of the normal amount: 5. This effect is for wound intensity ***, and is slightly decreased for intensities ** and *.
 
* Wound intensity * = Damage armor would normally take is multiplied by 1.67
 
* Wound intensity ** = Damage armor would normally take is multiplied by 1.8
 
* Wound intensity *** = Damage armor would normally take is multiplied by 2
 
   
 
<br>
 
<br>
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|-
 
|-
 
!Name !!Tier !!Type !!Damage
 
!Name !!Tier !!Type !!Damage
!Throw Damage!!Wound
+
!Throw Damage!!Bleed!!Expose!!Weakness
!F.U.N.C. Sell Rate!!Speed !!Intensity !!Description
+
!F.U.N.C. Sell Value!!Speed!!Description
 
|-
 
|-
 
|[[.357 Magnum]] ||
 
|[[.357 Magnum]] ||
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|5
 
|5
 
||
 
||
  +
| || || ||
|10 || ||*||semi-auto, 6 shots per cylinder.
 
|-|[[SMG]] || ||Gun ||15 ||bleed|| || ||
 
|-
 
|[[Auto Bow]] ||2 ||Bow ||8
 
|5
 
||
 
|10|| || *
 
||Semi-auto: 3 clip magazine
 
|-
 
|[[Baseball Bat]] ||3 ||Bludgeon ||8-24
 
|6-18||Cripple
 
|10||*** ||*** ||
 
|-
 
|[[Blowgun]]
 
|1
 
|Projectile
 
|2-6
 
|5
 
|Sickness
 
|5
 
|
 
|*
 
|Ammo can be crafted at Poison Gas Pylons
 
|-
 
|[[Bowie Knife]] ||3 ||Blade ||7-23
 
|6-18||Bleed
 
|10||**||*** ||
 
|-
 
|[[Branch]] ||||Crafting Material ||5-10
 
|4-8||
 
|||** ||||No backstab bonus
 
|-
 
|[[Brass Knuckles]] ||1 ||Bludgeon ||6-18
 
|4-12||Cripple
 
|10||** ||**||
 
|-
 
|[[Camp Hatchet]]
 
|1
 
|Axe
 
|7-18
 
|4-12
 
|Expose
 
|10
 
|**
 
|*
 
|
 
|-
 
|[[Chainsaw]] |||| ||6/hit
 
|1
 
|| Bleed, Cripple,
 
Expose, Pierce
 
|10||
 
|*** of all
 
wounds
 
|May take multiple attempts to start. Deals approx. 4.5 hits/sec.
 
You can also block with the chainsaw.
 
|-
 
|[[Cleaver]] ||2 ||Axe||8-22
 
|5-15||Expose
 
|10||** ||** ||
 
|-
 
|[[Compound Bow]] ||3 ||Bow ||10-20
 
|5
 
||
 
|10|| ||
 
||
 
|-
 
|[[Crafted Bow]] ||1 ||Bow ||6-12
 
|5
 
||
 
|6|| ||
 
||
 
|-
 
|[[Crafted Cudgel]]
 
|1
 
|Bludgeon
 
|6-18
 
|5-15
 
|Cripple
 
|2
 
|**
 
|*
 
|
 
|-
 
|[[Crafted Explosive]] || ||Explosive ||30
 
|5
 
||Cripple
 
|10|| ||*||
 
|-
 
|[[Crafted Hatchet]] ||1 ||Axe ||6-17
 
|6-18||Expose
 
|4||** ||* ||
 
|-
 
|[[Crafted Knife]] ||1 ||Blade ||6-17
 
|7-21||Bleed
 
|1||** ||* ||
 
|-
 
|[[Crafted Spear]] ||1 ||Spear ||6-18
 
|6-18
 
||Pierce
 
|4||** ||* ||
 
|-
 
|[[Crowbar]]
 
|2
 
|Bludgeon
 
|7-21
 
|5-15
 
|Cripple
 
|10
 
|***
 
|**
 
|
 
|-
 
|[[Dynamite]] || ||Explosive ||60
 
|5
 
||Cripple
 
|10|| ||*
 
||
 
|-
 
|[[Explosive Mine]]
 
|
 
|Explosive
 
|40
 
|5
 
|Cripple
 
|10
 
|
 
|*
 
|Takes 2 seconds to place. Can be coupled with the remote
 
explosive for a very powerful proximity bomb.
 
|-
 
|[[Fireman's Axe]]||4 ||Axe ||9-29
 
|7-21||Expose
 
|10||** ||***||
 
|-
 
|[[Fists]]|||| ||5-10
 
|||
 
|||** ||||
 
|-
 
|[[Gas Grenade]]
 
|
 
|Projectile
 
|
 
|5
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[[Hammer]] ||1 ||Bludgeon ||7-18
 
|4-12||Cripple
 
|10||** ||* ||
 
|-
 
|[[Ice Axe]] ||2 ||Axe ||7-23
 
|5-15||Expose
 
|10||** ||* ||
 
|-
 
|[[Impact Grenade]]
 
|
 
|Explosive
 
|40
 
|5
 
|Cripple
 
|10
 
|
 
|*
 
|A deadly explosive that detonates on impact.
 
|-
 
|[[Javelin]] ||2 ||Spear ||7-22
 
|6-21
 
||Pierce
 
|10||***||*||
 
|-
 
|[[Machete]] ||1 ||Blade ||8-18
 
|5-15
 
||Bleed
 
|10||* ||* ||
 
|-
 
|[[Katana]] ||4 ||Blade ||9-26
 
|7-21||Bleed
 
|10||*** ||*** ||
 
|-
 
|[[Kukri]] ||2 ||Blade ||6-20
 
|6-18||Bleed
 
|10||**||** ||
 
|-
 
|[[Pike]]
 
|2
 
|Spear
 
|6-21
 
|6-18
 
|Pierce
 
|10
 
|***
 
|**
 
|
 
|-
 
|[[Pipe Wrench]] ||3 ||Bludgeon ||9-25
 
|6-18||Cripple
 
|10||*||***||
 
|-
 
|[[Pitchfork]]
 
|1
 
|Spear
 
|7-18
 
|4-12
 
|Pierce
 
|10
 
|**
 
|*
 
|
 
|-
 
|[[Recurve Bow]] ||2||Bow ||8-16
 
|5
 
||
 
|10|| ||
 
||
 
|-
 
|[[Remote Explosive]] || ||Explosive ||60
 
|5
 
||Cripple
 
|10|| || *
 
||Takes 2 seconds to place. Picking up the Remote explosive
 
with out the original detonator will give you a new one, and
 
 
remove the old remote from existence.
 
|-
 
|[[Rifle]] || ||Gun ||40
 
|5
 
||
 
|10|| || *
 
||semi-auto, slowed rate of fire, 4 shots per magazine.
 
|-
 
|[[Rock]] ||||Crafting Material ||5-10
 
|4-8||
 
|||** ||||No backstab bonus
 
|-
 
|[[Sabre]] ||2 ||Blade ||9-21
 
|5-15||Bleed
 
|10||**||* ||
 
|-
 
|[[Sledgehammer]] ||4 ||Bludgeon ||9-29
 
|7-21||Cripple
 
|10||*||***||
 
|-
 
|[[SMG]] || ||Gun||10
 
|5
 
||
 
|10|| || *
 
||Fully automatic, 20 round magazine. Fires 3 shots at a time.
 
|-
 
|[[Smoke Bomb]]
 
|
 
|Projectile
 
|
 
|5
 
|Blindness
 
|3
 
|
 
|*
 
|
 
|-
 
|[[Steel Pipe]]
 
|2
 
|Bludgeon
 
|8-22
 
|5-15
 
|Cripple
 
|10
 
|*
 
|**
 
|
 
|-
 
|[[Survival Axe]]
 
|3
 
|Axe
 
|7-23
 
|6-18
 
|Expose
 
|10
 
|***
 
|***
 
|
 
|-
 
|[[Survival Spear]] ||3 ||Spear ||9-27
 
|6-18
 
||Pierce
 
|10||* ||*** ||
 
|-
 
|[[Tactical Machete]] ||3 ||Blade ||8-24
 
|6-18||Bleed
 
|10||** ||**||
 
|-
 
|[[Tanto Knife]] ||1 ||Blade ||6-16
 
|4-12||Bleed
 
|10||** ||**||
 
|-
 
|[[Tomahawk]] ||3 ||Axe ||7-25
 
|7-24||Expose
 
|10||*** ||**||
 
|-
 
|[[Tonfa]] ||1 ||Bludgeon ||7-18
 
|4-12||Cripple
 
|10||** ||**||
 
|-
 
|[[Trident]]
 
|4
 
|Spear
 
|10-30
 
|7-21
 
|Pierce
 
|10
 
|**
 
|***
 
|
 
|-
 
|[[Yari]]
 
|3
 
|Spear
 
|7-24
 
|6-18
 
|Pierce
 
|10
 
|***
 
|***
 
|
 
|-
 
 
|}
 
|}
   

Revision as of 15:01, 16 September 2018


This article is Under Construction. You can help The Culling Wiki by working on it.

Weapons are items that players can use to deal direct damage to their opponents during a match. Despite the fact that all items can deal slight damage by throwing them at an opponent, this article doesn't cover items that can only deal damage in this way (such as damage dealt by throwing a Man Tracker, Med Kit, ect.). This article also doesn't cover the extra damage dealt by the perk Golden Arm.

Weapon Tiers

Most weapons are divided in tiers, from 1 to 4. But this is not always the case, as some weapons like rocks and branches lack a tier. As a general rule, higher tier weapons are better than their lower tier counterparts, but it is possible for a lower tier weapon to be more effective in one statistic than a higher tier weapon, like damage or wound intensity.

Weapon Wounds

Most weapons apply wounds (debuffs) when an opponent is hit. Effects applied by weapons are:

  • Bleed
  • Weakness
  • Expose
  • Sickness
  • Blindness

For more information about these effects see wounds.

Weapon Types

Most weapons are divided in types. Each one of these types apply different wounds:

Weapon Speed

The speed of a weapon determines how fast you can attack with a weapon, but does not affect throwing your weapon.

Bleed

By default bleed wounds last 12 seconds. As the bleed-wound is displayed in dps (= Damage per Second), the target does get the Wound-Value as damage each second (for 12 seconds).

Weakness

Weakness is displayed as a percentage value. When a target got the Weakness-Wound, it's damage is decreased by the amount of the Wounds-value. This can for example negate the MuscleMan-Milk, if you apply 15% Weakness.

Expose

Expose does almost work like weakness (it is also displayed as a percentage value) except that it does increase all incoming damage on the target, instead of decreasing it's damage.


List of weapons

Name Tier Type Damage Throw Damage Bleed Expose Weakness F.U.N.C. Sell Value Speed Description
.357 Magnum Gun 25 5