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Perks are player-chosen modifiers that affect their skills and stats during the game. Each contestant can choose 3 different perks to start each match with. Some perks are better for the early minutes of the match, while others are geared towards the end of the match. A lot of perks offer better synergies with your airdrop as well. Therefore, it is important to be aware of what each perk can bring to your personal play style, as perks can't be changed during a match in any way.

There are 3 perk categories to choose from: Weapons, Utility, and Survival.

List of perks

Weapons

Name Description
Mangler 80% of melee damage dealt with Axes is also applied to opponent's stamina.
Brutus +50% backstab damage with any Blade.
Basher -30% melee and throw charge time with all Bludgeons.
Golden Arm +25% velocity and +100% damage for thrown spears (+50% for crafted weapons). Maximum effect at 20 meters.
Bow Flexer +25% arrow velocity and 25% charge time reduction with all bows.


Utility

Name Description
Moneybags Gain +2 bonus F.U.N.C. each time F.U.N.C. is gathered.
Load Dropper Airdrops arrive in 15 seconds instead of 45.
Chemist Stim effects last 35% longer.
Backpacker Start the match with a Backpack equipped.
Man Tracker Start the match with a Man Tracker in your inventory.
Trapper Arming/disarming traps 75% faster. This includes the remote explosive and explosive mine.
Master Crafter Crafting time reduced by 50%


Survival

Name Description
Regenerator Recover 1 health point every 4 seconds.
Cannibal Killing an opponent restores 15 additional health and full stamina.
Inhuman You can not be tracked with a Man Tracker and are immune to the Alarm Gun.
Angry Octopus Autodrop a smoke bomb when health is under 20. Can only be used once per match.


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