Perks

Perks are player-chosen modifiers that affect their skills and stats during the game. Each contestant can choose 3 different perks to start each match with. Some perks are better for the early minutes of the match, while others are geared towards the end of the match. A lot of perks offer better synergies with your airdrop as well. Therefore, it is important to be aware of what each perk can bring to your personal play style, as perks can't be changed during a match in any way.

There are 6 perk categories to choose from: Melee Weapons, General Offense, Health / Stamina, Utility, Ranged Weapons and General Defense.

List of Perks

Melee Weapons

Name Description
Chopper -20% melee charge time with all Axes.
Mangler 200% of melee damage dealt with Axes is also applied to opponent's stamina.
Maniac Reduce all damage taken by 25% while holding any Axe.
Clotting Agent Reduce duration of all wounds by 50% while holding any Axe.
Bloodbath +100% duration for bleed wound applied by all Blades.
Tendon Cutter 20% chance to apply cripple wound on hit with any Blade.
Brutus +40% backstab damage with any Blade.
Runs with Knives +10% movement speed while holding any Blade.
Submission 200% of melee damage dealt with Bludgeons is also applied to opponent's stamina.
Leather Hide Reduce all damage taken by 25% while holding any Bludgeon.
Hearty Constitution Reduce all wound duration by 50% while holding any Bludgeon.
Basher -20% melee charge time with all Bludgeons.
Knuckle-dragger +50% melee damage with Brass Knuckles.
Poking deeply +100% duration for bleed wounds applied by any Spear.
Crippler 20% chance to apply cripple wound on hit with any Spear.
Sneaky Poker +40% backstab damage with all Spears.
Speedy Spear +10% movement speed while holding any Spear.

General Offense

Name Description
Ol' Painless +10% damage with all weapons, traps and explosives.
Master Crafter +15% damage from all crafted weapons, traps and explosives.
Trapper +25% damage dealt by snares, caltrops and punji sticks.
Golden Arm +100% damage and +100% velocity for all thrown weapons.

Health / Stamina

Name Description
Big Boned Health pool increased by 15 points.
Big Lungs Stamina pool increased by 30 points.
Cannibal Killing an opponent restores 25 health.
Regenerator Recover 1 health point every 4 seconds.
Recovery +50% faster stamina regeneration.

Utility

Name Description
Leg day +10% movement speed.
Faster Crafter Reduce all crafting time by 50%.
Disability Ensurance Pepper Spray, Stun Gun, Blow Gun and Smoke Grenade also apply Cripple wound to opponents.
Moneybags Gain +2 bonus F.U.N.C. each time F.U.N.C. is gathered.
Cheapskate All crafting costs reduced by -1 F.U.N.C..
Load Dropper Airdrops arrive instantly.
Stealthy Movement and crafting are nearly silent.
Alarm Gunner Start the match with an Alarm Gun in your inventory,
Backpacker Start the match with a Backpack in your inventory.
Armorer Start the match with a Body Armor in your inventory.
Man Tracker Start the match with a Man Tracker in your inventory.
Chemist Stim effects last 50% longer.
Faster Trapper Reduce all trap deployment time by 50%.

Ranged Weapons

Name Description
Bow Flexer +25% arrow velocity with all Bows.
Stunner 20% chance to cripple opponents with arrow strikes.
Code Red Alarm Gun darts now apply bleed wounds.
Blowhard +25% damage with Blowguns.
Blowsafe Reduce all incoming damage by 25% while holding a Blowgun.
Blowzoom Grants the ability to zoom when aiming the Blowgun.
Longshot +40% damage with all bows when the target is beyond 40 meters.

General Defense

Name Description
Tough Mother Reduce all incoming damage by 10%.
Thick Skin Reduce all damage from Firearms and Bows by 50%.
Immunity Immune to bonus damage from backstabs and headshots.
Bomb Suit Reduce all damage from explosives by 50%.
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