The Culling Wiki
m (→‎Ranged Weapons: changed for update)
Tag: Visual edit
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|-
 
|-
 
!Name !!Description
 
!Name !!Description
|-
 
|<font color="#b30000>Chopper</font>
 
| -30% melee and throw charge time with all [[Axes]].
 
 
|-
 
|-
 
|<font color="#b30000>Brutus</font>
 
|<font color="#b30000>Brutus</font>
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|<font color="#b30000>Mangler</font>
 
|<font color="#b30000>Mangler</font>
 
| 80% of melee damage dealt with [[Axes]] is also applied to opponent's stamina.
 
| 80% of melee damage dealt with [[Axes]] is also applied to opponent's stamina.
|-
 
|<font color="#b30000>Bloodbath</font>
 
| +100% duration for bleed [[wounds]] applied by all [[Blades]].
 
|-
 
|<font color="#b30000>Runs With Knives</font>
 
| +13% sprint speed and sprint stamina cost while holding any [[Blades|Blade]].
 
|-
 
|<font color="#b30000>Submission</font>
 
| 80% of melee damage dealt with [[Bludgeons]] is also applied to opponent's stamina.
 
 
|-
 
|-
 
|<font color="#b30000>Basher</font>
 
|<font color="#b30000>Basher</font>
 
| -30% melee and throw charge time with all [[Bludgeons]].
 
| -30% melee and throw charge time with all [[Bludgeons]].
|-
 
|<font color="#b30000>Knuckle-Dragger</font>
 
|<nowiki>+50% melee damage with </nowiki>[[Brass Knuckles]].
 
|-
 
|<font color="#b30000>Sneaky Poker</font>
 
| +50% [[Backstabs|backstab]] damage with any [[Spears]].
 
|-
 
|<font color="#b30000>Speedy Spear</font>
 
| +13% sprint speed and sprint stamina cost while holding any [[Spears|spear]].
 
 
|}
 
|}
   
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|-
 
|-
 
!Name !!Description
 
!Name !!Description
|-
 
|<font color="#b30000>Blowhard</font>
 
|Increased effectiveness of [[Wounds|sickness]] from [[Blowgun|Blowguns]] by 25%, and increased damage by 100%
 
|-
 
|<font color="#b30000>Longshot</font>
 
| +60% damage with [[bows]] when the target is beyond 35 meters.
 
 
|-
 
|-
 
|<font color="#b30000>Bow Flexer</font>
 
|<font color="#b30000>Bow Flexer</font>
 
| +25% [[Arrows|arrow]] velocity and 25% charge time reduction with all [[bows]].
 
| +25% [[Arrows|arrow]] velocity and 25% charge time reduction with all [[bows]].
|-
 
|<font color="#b30000>Stunner</font>
 
| +100% chance to apply [[Wounds|cripple]] * on opponents with [[Arrows|arrow]] strikes.
 
 
|}
 
|}
   
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|-
 
|-
 
!Name !!Description
 
!Name !!Description
|-
 
|<font color="#b30000>Disability Insurance</font>
 
|[[Pepper spray|Pepper Spray]], [[Stun Gun]], [[Blowgun]], and [[Smoke bomb]] also apply [[Wounds|Cripple wounds]] to opponents.
 
 
|-
 
|-
 
|<font color="#b30000>Moneybags</font>
 
|<font color="#b30000>Moneybags</font>
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|<font color="#b30000>Load Dropper</font>
 
|<font color="#b30000>Load Dropper</font>
 
|[[Airdrop]]s arrive instantly.
 
|[[Airdrop]]s arrive instantly.
|-
 
|<font color="#b30000>Dig Deep</font>
 
|Once per match gain 15 health points when damage would be lethal. This also clears [[Wounds|bleeding]].
 
 
|-
 
|-
 
|<font color="#b30000>Angry Octopus</font>
 
|<font color="#b30000>Angry Octopus</font>
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|<font color="#b30000>Stealthy</font>
 
|<font color="#b30000>Stealthy</font>
 
|Your [[crafting]] and footsteps are silent to others until within close range or in water.
 
|Your [[crafting]] and footsteps are silent to others until within close range or in water.
|-
 
|<font color="#b30000>Red Gunner</font>
 
|Start the match with an [[Alarm Gun]] in your inventory, and it applies [[Wounds|bleed]], [[Wounds|expose]], and [[Wounds|cripple]] wounds.
 
|-
 
|<font color="#b30000>Armorer</font>
 
|Start the match with [[Crafted Armor]] equipped.
 
 
|-
 
|-
 
|<font color="#b30000>Chemist</font>
 
|<font color="#b30000>Chemist</font>
 
|[[Items/Traps|Stim]] effects last 2x as long.
 
|[[Items/Traps|Stim]] effects last 2x as long.
|-
 
|<font color="#b30000>Leg Day</font>
 
| +7% sprint speed and sprint stamina cost.
 
 
|-
 
|-
 
|<font color="#b30000>Backpacker</font>
 
|<font color="#b30000>Backpacker</font>
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|<font color="#b30000>Regenerator</font>
 
|<font color="#b30000>Regenerator</font>
 
|Recover 1 health point every 4 seconds.
 
|Recover 1 health point every 4 seconds.
|-
 
|<font color="#b30000>Recovery</font>
 
| +30% faster stamina regeneration.
 
|-
 
|<font color="#b30000>Big Boned</font>
 
|Health pool increased by 10 points.
 
|-
 
|<font color="#b30000>Big Lungs</font>
 
|Stamina pool increased by 30 points.
 
 
|-
 
|-
 
|<font color="#b30000>Cannibal</font>
 
|<font color="#b30000>Cannibal</font>
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|-
 
|-
 
!Name !!Description
 
!Name !!Description
|-
 
|<font color="#b30000>Tough Mother</font>
 
|Reduce all incoming damage by 10%<ref>See [[Effective Hit Points]] to calculate your total health with this buff.</ref>.
 
|-
 
|<font color="#b30000>Thick Skin</font>
 
|Reduce damage from [[bows]], [[Blowgun|blowguns]], and thrown [[weapons]] by 30%.
 
 
|-
 
|-
 
|<font color="#b30000>Immunity</font>
 
|<font color="#b30000>Immunity</font>
 
|Immune to bonus damage from [[backstabs]] and [[headshots]].
 
|Immune to bonus damage from [[backstabs]] and [[headshots]].
|-
 
|<font color="#b30000>Bomb Suit</font>
 
|Reduce all damage from [[explosives]] and [[Guns|firearms]] by 30%.
 
|-
 
|<font color="#b30000>Woundless</font>
 
|Reduce the duration of all [[wounds]] by 25%.
 
 
|}
 
|}
   
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|<font color="#b30000>Golden Arm</font>
 
|<font color="#b30000>Golden Arm</font>
 
| +25% velocity for all thrown [[weapons]] and +100% damage (+50% for crafted [[weapons]]).
 
| +25% velocity for all thrown [[weapons]] and +100% damage (+50% for crafted [[weapons]]).
|-
 
|<font color="#b30000>Ol' Painless</font>
 
|<nowiki>+10% damage with all </nowiki>[[weapons]], [[Items/Traps|traps]] and [[explosives]].
 
 
|-
 
|-
 
|<font color="#b30000>Master Crafter</font>
 
|<font color="#b30000>Master Crafter</font>

Revision as of 22:27, 5 October 2016

Perks are player-chosen modifiers that affect their skills and stats during the game. There is a wide range of perks, such as extending the duration of wounds, increasing sprint speed, and even some that let the contestant start with certain items. Perks help to bring more variety to the game by allowing contestants to choose their own play style, keeping every match different and interesting.

Each contestant can choose 3 different perks to start each match with. Some perks are better for the early minutes of the match, while others are geared towards the end of the match. A lot of perks offer better synergies with your airdrop as well. Therefore, it is important to be aware of what each perk can bring to your personal play style, as perks can't be changed during a match in any way.

There are 6 perk categories to choose from: Melee Weapons, General Offense, Health/Stamina, Utility, Ranged Weapons, and General Defense. Unlike with airdrops, all perks are available to players from the start so there is no need to unlock any.

List of perks

Melee Weapons

Name Description
Brutus +50% backstab damage with any Blade.
Mangler 80% of melee damage dealt with Axes is also applied to opponent's stamina.
Basher -30% melee and throw charge time with all Bludgeons.


Ranged Weapons

Name Description
Bow Flexer +25% arrow velocity and 25% charge time reduction with all bows.


Utility

Name Description
Moneybags Gain +2 bonus F.U.N.C. each time F.U.N.C. is gathered.
Inhuman You can not be tracked with a Man Tracker and are immune to the Alarm Gun.
Load Dropper Airdrops arrive instantly.
Angry Octopus Autodrop a smoke bomb when health is under 30. Has a 60 second cooldown.
Stealthy Your crafting and footsteps are silent to others until within close range or in water.
Chemist Stim effects last 2x as long.
Backpacker Start the match with a Backpack equipped.
Man Tracker Start the match with a Man Tracker in your inventory.


Health/Stamina

Name Description
Regenerator Recover 1 health point every 4 seconds.
Cannibal Killing an opponent restores 15 additional health and full stamina.


General Defense

Name Description
Immunity Immune to bonus damage from backstabs and headshots.


General Offense

Name Description
Golden Arm +25% velocity for all thrown weapons and +100% damage (+50% for crafted weapons).
Master Crafter +10% damage from all crafted weapons, traps, and explosives and craft time reduced by 50%
Trapper Adds a 30% expose wound to Crafted and Steel snares, and makes arming/disarming traps 75% faster.[1]


  1. This includes the remote explosive and claymore.