Perks are player-chosen modifiers that affect their skills and stats during the game. Each contestant can choose 3 different perks to start each match with. Some perks are better for the early minutes of the match, while others are geared towards the end of the match. A lot of perks offer better synergies with your airdrop as well. Therefore, it is important to be aware of what each perk can bring to your personal play style, as perks can't be changed during a match in any way.
There are 6 perk categories to choose from: Melee Weapons, General Offense, Health / Stamina, Utility, Ranged Weapons and General Defense.
List of Perks
-20% melee charge time with all Axes.
200% of melee damage dealt with Axes is also applied to opponent's stamina.
Reduce all damage taken by 25% while holding any Axe.
Reduce duration of all wounds by 50% while holding any Axe.
+100% duration for bleed wound applied by all Blades.
20% chance to apply cripple wound on hit with any Blade.
+40% backstab damage with any Blade.
Runs with Knives
+10% movement speed while holding any Blade.
200% of melee damage dealt with Bludgeons is also applied to opponent's stamina.
Reduce all damage taken by 25% while holding any Bludgeon.
Reduce all wound duration by 50% while holding any Bludgeon.
-20% melee charge time with all Bludgeons.
+50% melee damage with Brass Knuckles.
+100% duration for bleed wounds applied by any Spear.
20% chance to apply cripple wound on hit with any Spear.
+40% backstab damage with all Spears.
+10% movement speed while holding any Spear.
+10% damage with all weapons, traps and explosives.
+15% damage from all crafted weapons, traps and explosives.
+25% damage dealt by snares, caltrops and punji sticks.
+100% damage and +100% velocity for all thrown weapons.
Health / Stamina
Health pool increased by 15 points.
Stamina pool increased by 30 points.
Killing an opponent restores 25 health.
Recover 1 health point every 4 seconds.
+50% faster stamina regeneration.
+10% movement speed.
Reduce all crafting time by 50%.
Pepper Spray, Stun Gun, Blow Gun and Smoke Grenade also apply Cripple wound to opponents.
Gain +2 bonus F.U.N.C. each time F.U.N.C. is gathered.
All crafting costs reduced by -1 F.U.N.C..
Airdrops arrive instantly.
Movement and crafting are nearly silent.
Start the match with an Alarm Gun in your inventory,
Start the match with a Backpack in your inventory.
Start the match with a Body Armor in your inventory.
Start the match with a Man Tracker in your inventory.
Stim effects last 50% longer.
Reduce all trap deployment time by 50%.
+25% arrow velocity with all Bows.
20% chance to cripple opponents with arrow strikes.
Alarm Gun darts now apply bleed wounds.
+25% damage with Blowguns.
Reduce all incoming damage by 25% while holding a Blowgun.
Grants the ability to zoom when aiming the Blowgun.
+40% damage with all bows when the target is beyond 40 meters.
Reduce all incoming damage by 10%.
Reduce all damage from Firearms and Bows by 50%.
Immune to bonus damage from backstabs and headshots.
Reduce all damage from explosives by 50%.