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+ | Items and traps are one of the essential parts of The Culling. Every item is unique and differs the playstyle a lot, especially in combination with specific [[perks]]. |
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== Stims == |
== Stims == |
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− | ''Stims ''are consumable items that give the player a boost to their stats for |
+ | ''Stims ''are consumable items that give the player a boost to their stats for a short period of time (this time can be increased by 50% with the [[perks#Utility|chemist]] perk). |
===== <font size="3">List of Stims:</font> ===== |
===== <font size="3">List of Stims:</font> ===== |
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− | * [[Orange Juice]]: |
+ | * [[Orange Juice]]: Applies effect of X-plosive Runs, Iron 4-Skin, and Muscleman Milk. |
− | * [[ |
+ | * [[X-plosive Runs]]: Increase Movement Speed by 25% for 30 seconds. |
− | * [[Stamina Boost Shot]]: Regenerate stamina faster and have infinite stamina for 30 seconds. |
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* [[Iron 4-Skin]]: Reduce Damage Taken by 15% for 2 minutes. |
* [[Iron 4-Skin]]: Reduce Damage Taken by 15% for 2 minutes. |
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− | * [[ |
+ | * [[MuscleMan Milk]]: Increase Damage Dealt by 15% for 2 minutes. |
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+ | * [[Hemo Drip]]: Recovers 5 HP instantly, and an additional 20hp over 20 seconds. |
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− | <br> |
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+ | * [[Hemo Blast]]: Increases maximum HP by ten.<br> |
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== Traps == |
== Traps == |
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===== <font size="3">List of Traps:</font> ===== |
===== <font size="3">List of Traps:</font> ===== |
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− | * [[Caltrops]]: Applies |
+ | * [[Caltrops]]: Applies [[Wounds|bleed]] and [[Wounds|cripple]] to opponents. |
− | * [[Crafted Snare]]: Traps opponent until they break out of the snare or take damage. |
+ | * [[Crafted Snare]]: Deals 10 damage and Traps opponent until they break out of the snare or take damage. |
− | * [[Steel Snare]]: Traps opponent until they break out of the snare or take damage. (Destroyable only by explosives) |
+ | * [[Steel Snare]]: Deals 25 damage and Traps opponent until they break out of the snare or take damage. (Destroyable only by explosives) |
* [[Punji Sticks]]: Applies [[wounds|sickness]] and deals 10 damage. |
* [[Punji Sticks]]: Applies [[wounds|sickness]] and deals 10 damage. |
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− | * [[Explosive Mine]]: Detonates when an opponent walks in front of it, dealing |
+ | * [[Explosive Mine]]: Detonates when an opponent walks in front of it, dealing 40 damage. |
− | * [[Remote Explosive]]: Detonates when user right clicks with its remote, dealing |
+ | * [[Remote Explosive]]: Detonates when user right clicks with its remote, dealing 60 damage. |
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− | <br> |
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== Healing items == |
== Healing items == |
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===== <font size="3">List of Utility Items:</font> ===== |
===== <font size="3">List of Utility Items:</font> ===== |
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* [[Stun Gun]]: Stuns an opponent temporarily, but takes a second to charge. It isn't used unless it hits an opponent. |
* [[Stun Gun]]: Stuns an opponent temporarily, but takes a second to charge. It isn't used unless it hits an opponent. |
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− | * [[Alarm Gun]]: Activates an emergency tracking beacon for 60 seconds and deals |
+ | * [[Alarm Gun]]: Activates an emergency tracking beacon for 60 seconds and deals 1 damage. |
* [[Man Tracker]]: Displays distance (up to 99 meters) and direction of nearest opponent. |
* [[Man Tracker]]: Displays distance (up to 99 meters) and direction of nearest opponent. |
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* [[Pepper Spray]]: Blinds an opponent for 10 seconds, however they gradually see more over the last 5 seconds. |
* [[Pepper Spray]]: Blinds an opponent for 10 seconds, however they gradually see more over the last 5 seconds. |
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===== <font size="4">List of Armors:</font> ===== |
===== <font size="4">List of Armors:</font> ===== |
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− | * [[Crafted Armor]]: Absorbs 50% of incoming damage |
+ | * [[Crafted Armor]]: Absorbs 50% of incoming damage for 20 hit points. |
− | * [[ |
+ | * [[Body Armor|Tactical Body Armor]]: Absorbs 50% of incoming damage for 60 hit points. |
− | * [[Body Armor]]: Absorbs 50% of incoming damage and stops bleeding for 60 hit points. |
Latest revision as of 15:50, 21 September 2018
Items and traps are one of the essential parts of The Culling. Every item is unique and differs the playstyle a lot, especially in combination with specific perks.
Stims
Stims are consumable items that give the player a boost to their stats for a short period of time (this time can be increased by 50% with the chemist perk).
List of Stims:
- Orange Juice: Applies effect of X-plosive Runs, Iron 4-Skin, and Muscleman Milk.
- X-plosive Runs: Increase Movement Speed by 25% for 30 seconds.
- Iron 4-Skin: Reduce Damage Taken by 15% for 2 minutes.
- MuscleMan Milk: Increase Damage Dealt by 15% for 2 minutes.
- Lung Butter: Increase Stamina Regeneration for 2 minutes.
- Hemo Drip: Recovers 5 HP instantly, and an additional 20hp over 20 seconds.
- Hemo Blast: Increases maximum HP by ten.
Traps
Traps are items players can set up to slow down or/and damage opponents that are lured into them. All traps are destroyable by being hit or with explosives. The explosive traps can however also be destroyed with ranged weapons, so hitting them isn't recommended (for obvious reasons).
List of Traps:
- Caltrops: Applies bleed and cripple to opponents.
- Crafted Snare: Deals 10 damage and Traps opponent until they break out of the snare or take damage.
- Steel Snare: Deals 25 damage and Traps opponent until they break out of the snare or take damage. (Destroyable only by explosives)
- Punji Sticks: Applies sickness and deals 10 damage.
- Explosive Mine: Detonates when an opponent walks in front of it, dealing 40 damage.
- Remote Explosive: Detonates when user right clicks with its remote, dealing 60 damage.
Healing items
Healing Items are consumable items that replenish health on use.
List of Healing Items:
- Crafted Bandage: Replenishes 25 health and takes 2.5 seconds to use.
- Bandage: Replenishes 40 health takes and 2.5 seconds to use.
- Med Kit: Replenishes player to full health and takes 4 seconds to use.
Utility Items
Utility Items are items which are used as a utility and can sometimes aid in combat.
List of Utility Items:
- Stun Gun: Stuns an opponent temporarily, but takes a second to charge. It isn't used unless it hits an opponent.
- Alarm Gun: Activates an emergency tracking beacon for 60 seconds and deals 1 damage.
- Man Tracker: Displays distance (up to 99 meters) and direction of nearest opponent.
- Pepper Spray: Blinds an opponent for 10 seconds, however they gradually see more over the last 5 seconds.
Inventory upgrades
Inventory Upgrades are items that players can equip during the game to increase the slot count of their inventory.
List of Inventory Upgrades:
Armors
Armors are items that players can equip during the game to decrease incoming damage and stop bleeding.
List of Armors:
- Crafted Armor: Absorbs 50% of incoming damage for 20 hit points.
- Tactical Body Armor: Absorbs 50% of incoming damage for 60 hit points.