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===== <font size="4">List of Armors:</font> ===== |
===== <font size="4">List of Armors:</font> ===== |
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− | * [[Crafted Armor]]: Absorbs 50% of incoming damage |
+ | * [[Crafted Armor]]: Absorbs 50% of incoming damage for 20 hit points. |
− | * [[Reinforced Crafted Armor]]: Absorbs 50% of incoming damage |
+ | * [[Reinforced Crafted Armor]]: Absorbs 50% of incoming damage for 40 hit points. |
− | * [[Body Armor]]: Absorbs 50% of incoming damage |
+ | * [[Body Armor]]: Absorbs 50% of incoming damage for 60 hit points. |
Revision as of 22:29, 5 October 2016
Stims
Stims are consumable items that give the player a boost to their stats for 2 minutes (4 minutes with the chemist perk).
List of Stims:
- Orange Juice: Run Faster, Hit Harder, and Take Less Damage by 15% for 2 minutes.
- Hemo Blast: Increases health pool by 10 HP and heals for 10 HP.
- Stamina Boost Shot: Regenerate stamina faster and have infinite stamina for 30 seconds.
- X-plosive Runs: Increase Movement Speed by 15% for 2 minutes.
- Iron 4-Skin: Reduce Damage Taken by 15% for 2 minutes.
- Muscleman Milk: Increase Damage Dealt by 15% for 2 minutes
Traps
Traps are items players can set up to slow down or/and damage opponents that are lured into them. All traps are destroyable by being hit or with explosives. The explosive traps can however also be destroyed with ranged weapons, so hitting them isn't recommended (for obvious reasons).
List of Traps:
- Caltrops: Applies a cripple and bleed to opponents.
- Crafted Snare: Traps opponent until they break out of the snare or take damage.
- Steel Snare: Traps opponent until they break out of the snare or take damage. (Destroyable only by explosives)
- Punji Sticks: Applies sickness and deals 10 damage.
- Explosive Mine: Detonates when an opponent walks in front of it, dealing 65 damage.
- Remote Explosive: Detonates when user right clicks with its remote, dealing 95 damage.
Healing items
Healing Items are consumable items that replenish health on use.
List of Healing Items:
- Crafted Bandage: Replenishes 25 health and takes 2.5 seconds to use.
- Bandage: Replenishes 40 health takes and 2.5 seconds to use.
- Med Kit: Replenishes player to full health and takes 4 seconds to use.
Utility Items
Utility Items are items which are used as a utility and can sometimes aid in combat.
List of Utility Items:
- Stun Gun: Stuns an opponent temporarily, but takes a second to charge. It isn't used unless it hits an opponent.
- Alarm Gun: Activates an emergency tracking beacon for 60 seconds and deals 10 damage.
- Man Tracker: Displays distance (up to 99 meters) and direction of nearest opponent.
- Pepper Spray: Blinds an opponent for 10 seconds, however they gradually see more over the last 5 seconds.
Inventory upgrades
Inventory Upgrades are items that players can equip during the game to increase the slot count of their inventory.
List of Inventory Upgrades:
Armors
Armors are items that players can equip during the game to decrease incoming damage and stop bleeding.
List of Armors:
- Crafted Armor: Absorbs 50% of incoming damage for 20 hit points.
- Reinforced Crafted Armor: Absorbs 50% of incoming damage for 40 hit points.
- Body Armor: Absorbs 50% of incoming damage for 60 hit points.