Weapons

Weapons are items that players can use to deal direct damage to their opponents during a match. Despite the fact that all items can deal slight damage by throwing them at an opponent, this article doesn't cover items that can only deal damage in this way (such as damage dealt by throwing a Man Tracker, Med Kit, ect.). This article also doesn't cover the extra damage dealt by the perk Golden Arm.

Weapon Tiers
Most weapons are divided in tiers, from 1 to 4. But this is not always the case, as some weapons like rocks and branches lack a tier. As a general rule, higher tier weapons are better than their lower tier counterparts, but it is possible for a lower tier weapon to be more effective in one statistic than a higher tier weapon, like damage or wound intensity.

Weapon Wounds
Most weapons apply wounds (debuffs) when an opponent is hit. Effects applied by weapons are: While it is based largely on personal preference, generally people rank Bleed as the best, followed by Expose, and then Weakness. For more information about these effects see wounds.
 * Bleed
 * Weakness
 * Expose
 * Sickness
 * Blindness

Weapon Types
Most weapons are divided in types. Each one of these types apply different wounds:
 * Bludgeons apply weakness


 * Axes apply expose and bleed


 * Blades apply bleed


 * Spears apply expose

Weapon Speed
The speed of a weapon determines how fast you can attack with a weapon, but does not affect throwing your weapon.

Bleed
By default bleed wounds last 12 seconds. As the bleed-wound is displayed in dps (= Damage per Second), the target does get the Wound-Value as damage each second (for 12 seconds).

Weakness
Weakness is displayed as a percentage value. When a target is under the effect of Weakness, their damage is decreased by the amount of the Wounds-value. This can for example negate the MuscleMan-Milk, if you apply 15% Weakness.

Expose
Expose does almost work like weakness (it is also displayed as a percentage value) except that it does increase all incoming damage on the target, instead of decreasing it's damage.